NeuroHaptics Haptic Headband
The missing piece of the entertainment industry
Releases VR potential of entertainment
Eliminating negative effects and increasing immersion
Improving user experience will pave the way to transferring existing entertainment content into the VR domain and developing new one. It will result in value creation for both VR systems manufacturers and the global gaming industry.
Removes motion sickness
Resolving the conflict between visual, vestibular and tactile perception
Around 70% of people suffer negative effects of VR. NeuroHaptics solution based on haptics force-feedback allows for a comfortable VR experience. It eliminates nausea, dizziness, disorientation and other discomforts for longer and undisturbed VR sessions.
Enhances immersion
Haptics technology adding extra dimension to virtual reality
The use of vibrations and tactile effects enriches user sensations and gives a feeling of true immersion. Personal VR becomes as impressive as room-scale experience and available on-the-go.
Provides direction indication
Using haptic sensation for navigation
Kinaesthetic stimuli allow for spatial orientation and provide direction cues for pointing and aiming. Haptic guidance enables touch interactions in VR, helps navigate in games, training and teleoperations.
How it works
Heurohaptics Headband uses principles of kinesthetic communication. It creates tactile experience with the help of vibrations. The Headband gives user tactile feedback that corresponds to motion in the real world. Thus the feedback justifies the movement and the user's visual perception matches the vestibular and tactile sensations. It prevents the brain from inducing the “motion sickness” reflex.